Vampirism

 is a mechanic that allows the player to gain the abilities of a Vampire. It causes the player to become weak to sunlight and develop a thirst for blood.

Acquisition
When attacked by a Vampire, the player has a 10% chance of acquiring. can also be attained by drinking the Blood of a Villager during a new moon.

Drinking Blood
When a player with looks at a mob with blood, the amount of blood they have will be shown on a red bar shown beneath the cross-hair. If the player right-clicks on such a mob while the Drink power is selected, the mob will begin losing blood and the player's blood meter will begin filling up. The mob targeted will begin taking damage once 50% of their blood has been lost.

Weakness to Sunlight
When outside during the day, a player with will combust. However, once the player has reached level 5, the player can consume 10 Blood to protect themselves from burning in sunlight. This protection will last for one in-game day.

Vampiric Powers
Upon becoming a vampire, the player will acquire the following attributes:


 * Immunity to Poison


 * Increased attack damage


 * Stronger weakness to fire


 * Permanent Night Vision

The player will acquire special Vampiric Powers when they receive. These powers require specific amounts of Blood to use, with the exception of Drink Blood. The powers will be shown in a vertical hotbar on the left of the screen, and the player can scroll through the powers by using the mouse wheel.

Drink Blood

 * Level Acquired: 1


 * Cost: None


 * Effect: Leeches blood from the targeted mob.

Sense Blood

 * Level Acquired: 1


 * Cost: 5 Blood


 * Effect: Causes bars revealing how much blood the mobs have to appear above all mobs within a 20-block radius of the player.

Sun Protection

 * Level Acquired: 5


 * Cost: 10 Blood


 * Effect: Protects the player from the sun for one in-game day.

Vampiric Servant

 * Level Acquired: 5


 * Cost: 15 Blood


 * Effect: Summons a Gargoyle to attack any mobs that attack the player or are attacked by the player. The Gargoyle disappears after 15 minutes.

Night Cloak

 * Level Acquired: 8


 * Cost: 20 Blood


 * Effect: Grants the player indefinitely-lasting Invisibility and the ability to fly five blocks high in the air. Interacting with anything will take away the Invisibility and the ability to fly.

Trivia

 * is incompatible with Lycanthropy. Acquiring Lycanthropy after acquiring will cure the player's, and the player will be unable to acquire  after acquiring Lycanthropy.